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VFX Central
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Приєднався 1 бер 2013
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▶FREE LAUNCH WEBINAR: events.genndi.com/channel/vfx...
▶USE THE SAME GEAR: www.amazon.com/shop/vfxcentral
▶ Check out my gear on Kit: kit.co/vfxcentral
▶LIVE STREAMS: / vfxcentral
LETS BE FRIENDS!
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#blender #blender3d #vfx
HOUDINI PARTICLES TO BLENDER 4.2: PSCALE & COLOR
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www.vfxcentral.net/book-online
◽️◽️◽️◽️◽️◽️
** THE UA-cam EQUIPMENT I USE **
📷 🎙️ My Equipment:
bit.ly/vfxamazon
FAVORITE PLUGINS:
▶ACTION VFX:
www.actionvfx.com/?ref=mwrkzdu
▶AE JUICE PLUGINS:
aejuice.com/?ref=vfxcentral
▶BIG FILMS BLOCKBUSTER VFX:
bigfilms.shop/?ref=11
▶MOCHA PRO:
borisfx.com/store/affiliate/?collection=mocha-pro&product=mocha-pro&host=plug-in-adobe&purchase-options=annual-subscription&a_aid=64ac37009842c&a_bid=ca15f5fa
▶MUSIC:
bit.ly/vfxmusic
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bit.ly/vfxmattepaint
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Переглядів: 803
Відео
BLENDER 4.2 FIRST IMPRESSIONS
Переглядів 58228 днів тому
🔥 RESOURCES I CREATED FOR YOU!⚡ ️🔥 FREE STOCK FX: www.vfxcentral.net/free-fx ⚡️💻 VFX CRASH COURSE: www.vfxcentral.net/vfxcrashcourse ⚡️💻 AFTER EFFECTS COURSE: www.vfxcentral.net/aecreatingvfx ⚡️STOCK FX: www.vfxcentral.net/ ⚡️💻 VFX MENTOR: www.vfxcentral.net/book-online ◽️◽️◽️◽️◽️◽️ THE UA-cam EQUIPMENT I USE 📷 🎙️ My Equipment: bit.ly/vfxamazon FAVORITE PLUGINS: ▶ACTION VFX: www.actionvfx.com/?...
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I want to visit your site. is there something wrong with your site? it won’t let me.
Getting it fixed
I've been trying to do this in Fusion and in After effects/plugin and for me, it NEVER works : /
Modeler is one of the best
i already have a particle simulation but i dont know how i can add the pscale attribute can someone help ?
so i already have a particle simulation but i dont have the pscale attribute how can i add it ?
Unfortunately as the sim progresses, the point deformer makes the model more wanky adding distortions and deformations that have nothing to do with the sim. Would be good if SideFX added a geometry output(like in Vellum) that works out these inconsistencies.
If a client asks a shot to be delivered in 4K , what resolution would you work in, i.e, the renders & comps - would it be in 2K / 4K?
I render in 2k and uprez in post. its looked good everytime
@@VFXCentral Thanks for the reply buddy!
Nice!
Just to add a little information for anyone that isn't familiar with USD. There are certain attributes that have specific names for USD. Color(Cd in Houdini) get converted to their proper USD names which in this case is displayColor. There are a number of others with pscale actually being one that gets converted in Houdini. Pscale gets changed to width or widths. These are USD specific attributes that all programs that have integrated USD will look for. What a weird thing that attribute delete makes them show up. I don't use Blender so I'll never use it but interesting tip. I wonder if the clean node works as well or if it's a specific thing to the attribute delete node.
thank you! yea for some reason using the attribute delete and ONLY keeping specific fixed it. I wonder if something in blender messes it up
Very cool!
but I was working with .abc
This is what I was looking for nowadays. I imported my sand in blender 4.2 and didn't find where to change pscale then moved back to blender 4.0 and did my job done.
exactly what I was looking for! TYSM!!
Love this man!! Can you make a video on ocean simulations with whitewater and then bringing it all in blender?
@@Alphain I’ll do my best!
@@VFXCentral Can't wait for it to drop!!!
2 years later and I still miss Clarisse. What a damn shame it just disappeared.
so sad :(
Did my comment get deleted? Just wanted to say that resimming was not necessary. To split/group/blast by attribute, you only have to specify the attribute. In this case: @source_name=mpmsource1
I have no idea. I didnt delet your comment. thanks for you input! really helps. on these lives sometimes I am learning too :)
@@VFXCentral Super happy to hear it. And I know exactly that feeling. Only with Houdini!! Haha. Looking forward to the next stream!
@@VFXCentral Groups From Name node is a real handy node if there is going to be lots of geo inputs, and even if the input geo already has existing name attributes to identify different parts. MPM wil not only create a source_name attribute but append the name of that attribute with the existing name attribute/s on the geo. Makes it much easier to find and isolate if there's lots of post work to be done ; less typing too.
Thank You in Finnish - Kiitos
Absolutely fantastic video! lot of valuable insights , I love how it breaks down the steps and provides practical advice. Thanks for sharing this gem!
I need all the business advice lol
thank you sir now i learn this software 💙
footage link?
I gotta reupload it. let me find it
Please share the discord link
discord.gg/3v2mmuMW
You look and sound eerily similar to Matt Damon.
Oh ok Matt Damon knows Houdini
Hi, love your streams ! I picked up the agx ocio thing for nuke. I am a bit confused though, because you did it so quickly and there are tons of options in nuke. Does the workingspace need to be linear or agx and if, which(there are 2). Also the footage looks washed out, when i set the workingspace to agx ........ ?????? Could you maybe explain that in more detail in a future video ?
yea Ill make an actual tutorial about color space
@@VFXCentral Ahhh, thanks a bunch !!! That stuff is so confusing
The extensions is not meant to be a competition for blender market, it might end up being that way down the line, who knows. But there is a system set up in there to allow other market sites to provide access to download your purchased addons through the extensions system. It looks like its still being worked on. Also the blender community can be pretty funny sometimes. Ive seen a lot of complaints about the new extension system, mostly just about the change and why would they change what works. But the community asked for a way to update addons within blender.
Really cool challenge! 2nd dino shot would be good since it also has FX
1:44:34 Your great man, You need to make a self marketing on youtube from free tutorials not live stream, And make a paid tutorials, Your live streams it's really what the bigginer and mid people looking for, but unfortunately the live can not make a lot of views so replace it with tutorials, I'm sure if this live was a video tutorila it will got a lot of view it's really great and included a bunch of information, Patreon it's great but with time you will bored and leave it, but every mounth 1 or 2 free video about smothing unique and one really unique paid video, will be a long tearm plan All the best man, Keep going.
I think CG Challenge is super dope. And the files for the animations are insane good! I would like to give it a try too. Missed out yesterday's stream, but checking out now. :)
haha I was there to witness your reaction
Informative!
Great video i always wanted to Improve my lighting skills
Amazing ! Please more integration with blender and nuke !
please keep youtube livestream high quality
business side of things please
das grain is the best noise matching tool in nuke
Thanks for the video
Can’t wait to dive into Houdini! Thanks for your content my friend
@@BrockCreative of course man!
Such a nice example of comping 3D, thanks! Content on business side sounds great. Especially if you're more into it. Patreon could be cool depending on what you offer. Maybe do more to the point tutorials there, and then your open livestreams on socials like you are now. Assets are nice and all, but really like Patreon for more premium content and viewer interaction.
This is great!!
Really awesome
I'm regular viewer of Live streams learn so much from it ,
This was painful to watch.
I agree
Bro so stoked!!
I really like your videos, I have learned a lot Bro, a question Is there any chance you can make a tutorial on how to bring a fluid simulation along with textures to Unreal Engine? I've searched for days and days on the internet and I haven't found something that would work for me, it would be great if you could make one.
I have never done that. I am sure I could learn it :) in my mind, you would just export out an alembic or fbx file. and you could use the Cd attribute from houdini to drive the color from houdini to unreal
@@VFXCentral Uff, I have tried many times but there is always something wrong. I understand that Alembic does not store textures, however I will investigate a little more to see how to take the Cd attribute. Thanks for the answer!
The RBD Configure Node can help. It can set an area where you want fractures to be active and others not
At 57:13 minutes: Match Current Definition is how you lock it.
It's better to label the final null that is to be later imported, OUT_NAME_SOMETHING. That way, Houdini lists it at the top when one is looking for it
THANK YOU!
The metaball needs a "Force" node and the force value needs to be negative for outward forces
That's $$valuable info here! Thanks bro!
RIGHT! hope this helps